ActionScript for Flash MX Pocket Reference: Quick Reference - download pdf or read online

By Colin Moock

ISBN-10: 0596005148

ISBN-13: 9780596005146

Flash MX builders who want immediate on-the task reminders concerning the ActionScript language will locate O'Reilly's new ActionScript for Flash MX Pocket connection with be the perfect resolution. This concise and easy-to-use reference is the moveable significant other to the Flash coder's crucial source, ActionScript for Flash MX: The Definitive consultant via Colin Moock. thoroughly up to date, together with tools and houses further within the most recent Flash participant, it's the necessary speedy reference for ActionScript programmers.The ActionScript for Flash MX Pocket Reference presents an entire precis of ActionScript, Flash MX's object-oriented programming language, protecting the middle gadgets' and periods' tools and homes. additionally coated are ActionScript's international houses, worldwide capabilities, operators, statements, key terms, and directives. This compact booklet additionally contains a superb precis of ActionScript syntax and most sensible practices, protecting datatypes, variables, loops, conditionals, identifiers, occasion dealing with, and object-oriented programming in brief order. For programmers coming from different languages, it bargains a short orientation to the most typical Flash components and operations together with motion picture Clips, loading and drawing images, textual content manipulation, facts transfers, and XML parsing.O'Reilly's Pocket References became a favourite between builders all over. through offering a wealth of significant information in a concise, well-organized structure, those convenient books carry simply what you want to entire the duty to hand. while you've gotten reached a sticking element and want to get to the reply quick, the recent ActionScript for Flash MX Pocket Reference is the publication you will want within sight.

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Additional info for ActionScript for Flash MX Pocket Reference: Quick Reference for Flash MX Programmers (Pocket Reference (O'Reilly))

Example text

Clip parameters”) to be set via the authoring tool. Typically (although not compulsorily), Flash MX components are subclasses of the built-in MovieClip class, giving them all the properties and methods of MovieClip in addition to their own properties and methods. From a traditional Flash point of view, components are simply ready-made movie clips that can be installed into a movie’s Library and then placed on the Stage. From a traditional programmer’s point of view, components are building blocks that can be added to an application visually or programmatically and then wired into the application’s logic and data.

Like else, else if is a syntactic extension of an if statement: if (condition1) { substatements1 Conditionals and Loops | 29 } else if (condition2) { substatements2 } else if (condition3) { substatements3 } else { // Catchall if other conditions were not met substatements4 } Here, substatements1 will be executed if condition1 is true. If condition1 is false and condition2 is true, substatements2 will be executed. Otherwise, condition3 is evaluated, and the process continues for as many else if statements as are provided.

OnPress = function () { statements } The scope is the clip in which function declaration occurred. MovieClip with on( ) handler Example: on (press) { statements } The scope is the clip that bears the handler in the authoring tool. MovieClip with onClipEvent( ) handler Example: onClipEvent (enterFrame) { statements } The scope is the clip that bears the handler in the authoring tool. onRelease = function () { statements } The scope is the clip in which function declaration occurred. Event Handling | 43 Button with on( ) handler Example: on (release) { statements } The scope is the clip on whose timeline the button resides.

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ActionScript for Flash MX Pocket Reference: Quick Reference for Flash MX Programmers (Pocket Reference (O'Reilly)) by Colin Moock

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