New PDF release: 50 Math and Science Games for Leadership

By Wee Khee Seah, Sukandar Hadinoto, Charles Soon Hock Png, Ying Zhen Ang, The 2Nd Student Council Of Nus High School

ISBN-10: 9812706925

ISBN-13: 9789812706928

Did you love Math or technological know-how at school? have you ever performed video games that inspired your notion procedures for Math and technological know-how? attempting to be inventive on your Math, technological know-how or management category? Can management study? Is management an artwork or a technological know-how or Math? trying to effect your education application with artistic video games? A primer for management improvement, this publication introduces Math and technology video games with a evaluation technique part that may be used for management guideline. The publication highlights key management ideas which express that leaders needs to: Ask questions; Be disciplined; Create and notice issues another way; strengthen assets; interact in energetic listening; Make priorities; Multiply leaders; challenge clear up; Set an instance; Sacrifice; seek and discover; Strategize; aid range; paintings in groups and collaborate

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Additional resources for 50 Math and Science Games for Leadership

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Is decided by the facilitator. indd 39 39 3/9/2007 3:52:45 PM Only one player in the group called the coordinator is allowed to talk. The coordinator will line team members up in ascending or descending order according to the facilitator’s instruction. The main challenge is for the coordinating player who can talk to communicate with the rest so that he or she can arrange the group members according to the facilitator’s instructions. Process • Was one leader or coordinator sufficient? • Did communication play a huge role in the group?

Team members need to co-operate with their leaders by listening and carrying out their instructions. Math/Science Concepts Applicable Measurement Equipment/Logistics Blindfolds Time Required 30 minutes Game Objective Be the first group to line up according to given criteria Group Size 10 to 12 per bench Procedure Group members will be blindfolded for this activity. , from the shortest in front to the tallest at the back. , from the tallest in front to the shortest at the back. The fastest group to line up accordingly wins.

Procedure All members of the group have to stand on the “magic carpet”. The aim of the game is to find a way to flip the “carpet” over without anyone stepping out of it in the quickest time. Once any member steps out of the “magic carpet”, the group will have to start all over again. indd 23 23 3/9/2007 3:52:43 PM Possible Variations Teams can be given certain restrictions, such as not being allowed to speak or being blindfolded during the task. Space limits can also be factored into the game. , game instructors can reduce the amount of space allowed for team members to stand on by tearing the “carpet” after a certain duration of time.

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50 Math and Science Games for Leadership by Wee Khee Seah, Sukandar Hadinoto, Charles Soon Hock Png, Ying Zhen Ang, The 2Nd Student Council Of Nus High School

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